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	<title>Comments on: Quiz #1: Find the bug</title>
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	<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/</link>
	<description>Mike Morearty&#039;s blog</description>
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		<title>By: Mike Morearty&#8217;s blog &#187; Blog Archive &#187; Solution to quiz #1: inner functions and garbage collection</title>
		<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/comment-page-1/#comment-10491</link>
		<dc:creator>Mike Morearty&#8217;s blog &#187; Blog Archive &#187; Solution to quiz #1: inner functions and garbage collection</dc:creator>
		<pubDate>Wed, 10 Jan 2007 21:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/#comment-10491</guid>
		<description>[...] Mike Morearty&#8217;s blog Mostly about the debugger in Adobe Flex Builder.      &laquo; Quiz #1: Find the bug [...]</description>
		<content:encoded><![CDATA[<p>[...] Mike Morearty&#8217;s blog Mostly about the debugger in Adobe Flex Builder.      &amp;laquo; Quiz #1: Find the bug [...]</p>
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		<title>By: Ray Greenwell</title>
		<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/comment-page-1/#comment-10490</link>
		<dc:creator>Ray Greenwell</dc:creator>
		<pubDate>Wed, 10 Jan 2007 21:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/#comment-10490</guid>
		<description>A function is created and a reference to that function is passed to addActionListener, but the MyClass itself never saves a reference to the function. The last argument to addActionListener tells the event dispatcher to retain only a weak reference to the function. As a result, there are zero strong references to the function and it may be garbage collected at some point in the future. The trace() statement may print never, a few times, or forever- that is undefined and depends on the player&#039;s garbage collection, which is outside of our control as SWF developers.</description>
		<content:encoded><![CDATA[<p>A function is created and a reference to that function is passed to addActionListener, but the MyClass itself never saves a reference to the function. The last argument to addActionListener tells the event dispatcher to retain only a weak reference to the function. As a result, there are zero strong references to the function and it may be garbage collected at some point in the future. The trace() statement may print never, a few times, or forever- that is undefined and depends on the player&#8217;s garbage collection, which is outside of our control as SWF developers.</p>
]]></content:encoded>
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	<item>
		<title>By: Brandon Ellis</title>
		<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/comment-page-1/#comment-10400</link>
		<dc:creator>Brandon Ellis</dc:creator>
		<pubDate>Tue, 09 Jan 2007 13:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/#comment-10400</guid>
		<description>I&#039;m thinking that using an inline function instead of a function call (as the eventListener) will make the listener unable to be removed.</description>
		<content:encoded><![CDATA[<p>I&#8217;m thinking that using an inline function instead of a function call (as the eventListener) will make the listener unable to be removed.</p>
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		<title>By: Michael Klishin</title>
		<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/comment-page-1/#comment-10333</link>
		<dc:creator>Michael Klishin</dc:creator>
		<pubDate>Tue, 09 Jan 2007 01:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/#comment-10333</guid>
		<description>Sprite has no timeline, thus this makes no sense because enter frame event is never fired.</description>
		<content:encoded><![CDATA[<p>Sprite has no timeline, thus this makes no sense because enter frame event is never fired.</p>
]]></content:encoded>
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		<title>By: geecu</title>
		<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/comment-page-1/#comment-10330</link>
		<dc:creator>geecu</dc:creator>
		<pubDate>Tue, 09 Jan 2007 01:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/#comment-10330</guid>
		<description>Sprite has no idea what a frame is... since it&#039;s a Sprite. So it won&#039;t have an &quot;enter frame&quot; event. Am I right or am I right? Right?! Riiiiiight! :)</description>
		<content:encoded><![CDATA[<p>Sprite has no idea what a frame is&#8230; since it&#8217;s a Sprite. So it won&#8217;t have an &quot;enter frame&quot; event. Am I right or am I right? Right?! Riiiiiight! :)</p>
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		<title>By: Brian</title>
		<link>http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/comment-page-1/#comment-10325</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 09 Jan 2007 00:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.morearty.com/blog/2007/01/08/quiz-1-find-the-bug/#comment-10325</guid>
		<description>The last arg--true--tells the event publisher to hold a weak reference to the callback function. So the in-line callback function might get garbage-collected.

Right?</description>
		<content:encoded><![CDATA[<p>The last arg&#8211;true&#8211;tells the event publisher to hold a weak reference to the callback function. So the in-line callback function might get garbage-collected.</p>
<p>Right?</p>
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